Call of Duty WW2: Βελτιωμένο multiplayer με αλλαγές στα divisions

13:42 9/4/2018 - Πηγή: Game 2.0

Νέος γύρος βελτιώσεων στο Call of Duty: WW2. Όπως ανακοίνωσε η δημιουργός Sledgehammer Games, κάνει διάφορες αλλαγές στο σύστημα των divisions του Call of Duty: WW2, με στόχο μια πιο παραμετροποιήσιμη και ισορροπημένη multiplayer εμπειρία για όλους τους τύπους παικτών. Το σχετικό update του παιχνιδιού

βγαίνει μέσα στην εβδομάδα. Δείτε παρακάτω αναλυτική λίστα και σχετικό βίντεο και πείτε μας αν παίζετε Call of Duty: WW2!

Infantry:

1. Additional Primary Attachment

2. Second Pistol Attachment & swap weapons faster

3. While aiming down sights, have less idle sway

4. Move faster while aiming

Airborne:

1. Fire guns while sprinting & diving

2. Reload while sprinting

3. Climb over obstacles faster & no damage from falling

4. Sprint faster over time

Armored:

1. Take significantly less explosive & fire damage

2. Immune to Shell Shock and Tactical Equipment

3. Increased bullet penetration through surfaces

4. Greatly reduced flinch when shot

Mountain:

1. Invisible to enemy Recon Aircraft & controlled streaks

2. Killed enemy death locations hidden

3. No name or reticle change when enemies aim at you

4. Silent movement

Expeditionary:

1. Double Lethal + Tactical & enhanced equipment use

2. Munitions replenish from killed enemies & over time

3. Improved Tacticals & Easier to destroy War buildables

4. Equipment damage paints enemies on mini-map

Resistance:

1. Mini-map indicator & scrambler of close hostiles

2. Enemy movements are easier to hear

3. Kills & assists grant Intel Ping of nearby enemies

4. Easier to spot targets & increased mini-map coverage

Loadout Selection Changes:

LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or SniperRemaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)Each Division has a 4th perk and their levels have been adjusted & rebalancedAll players have unlimited sprint & sprint speed is slightly slower3 Primary Attachments for all loadoutsOne piece of both Lethal & Tactical equipment for all loadoutsLaunchers can be equipped for all loadoutsThe Rifle Grenade is an available attachment for all riflesThe Suppressor is an available attachment for all pistolsThe Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor’s 30% range reductionThe following Basic Trainings are cut & no longer selectable: Primed & BangPrestige tokens spent on these are refunded & associated challenges are auto-completedThe following Basic Trainings are newly added: Blitzkrieg & ClandestineBlitzkrieg: “Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a 4th Streak.”Clandestine: “Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.”

Resistance/Infantry Shifts:

Moved “Second pistol attachment & swap weapons faster” to Infantry to align with its marksmanship focusFilled gap in Resistance with “Enemy movements are easier to hear” to align with its counter-intelligence focus

Weapon/Mechanic Tuning Changes:

Global sprint speed reduced (to account for Unlimited Sprint)1.3x instead of previously 1.4xReduced Launcher effectiveness against playersPanzerschreck nerfed damage & projectile speedBazooka buffed radius, buffed projectile speed & nerfed damageBazooka should more reliably give hitmarkers than before & increased projectile speed should make it better than Panzer against streaks.Frag & Sticky grenade max damage nerfed~10% max damage reduction to account for all players having both Lethal & Tactical and address existing complaints of grenade spamShellshock & Earthquake effects from Lethal Equipment significantly reducedReduced effect radius and duration to address existing complaints and account for all players having both Lethal & TacticalTactical Equipment strength adjustedAll tacticals without Expeditionary III got a small nerfSmoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds)Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds)Stun effects last between 1.75-3.5 seconds (previously: 2-4 seconds; Expeditionary III: 2.5-4.25 seconds)Tabun Gas deals 1 dmg every 1 second 5 times (previously: 10 dmg every 1 second 5 times; Expeditionary III: 5 dmg every 0.625 seconds 8 times)The following Basic Trainings have had their benefits changed:Energetic: Adds “Increased sprint speed”. Removes “Sprint again sooner”Forage: Adds “Resupply bullets over time”. Adds “Extra magazines”. “Removes “Swap weapons faster”.Ordnance: Adds “Killed enemies drop Streak packs that fill your meter”. Removes “Re-roll your own care packages”.Launched: Adds “Additional launcher ammunition”. Removes “Only way to take a Launcher”.Concussed: Adds “Take two pieces of Lethal & Tactical equipment”. Removes “presetting what the equipment is”.Instincts: Adds “Immune to Shell Shock and Tactical Equipment”. Esports-only change to remove “warning when targeted off-screen” benefit (with the intention for this BT to be unbanned by MLG and used in competitive to counter Tacticals).Incendiary Shells attachment buffedGives Additional Shells (7 for Combat Shotgun; 8 for all other shotguns)Range reduction of Shells buffed to -10% from -15%Sped up loading of shells for Combat ShotgunM30 Rifle Bullet ammo buffedGives Additional Bullets (8 bullets instead of previous 6)LMG Bipod BuffedIncreased fire rate while mounted (+9% which is equal to Rapid Fire attachment for LMGs [which stacks])Firing while mounted initially draws ammo from reserve then once exhausted draws from current clip (removing the need to reload).Sniper Sharpshooter Duration BuffedHold breath increased to 10 seconds from 4 seconds. Promotes using snipers the “proper” way rather than quickscoping.Buffed “Take Significantly less fire & explosive damage” from Armored80% reduction from fire & explosive damage (previously was 65% reduction)“Reduced idle sway” from Infantry III & Scoped now affects snipers30% reduction for Snipers; vs. all other weapon classes’ 65% reductionThis does stack with Ballistic Calibration attachmentBuffed “Move faster while aiming” from Infantry IV & ScopedMaintained separation between weapon classes (Sniper < LMG < Rifle < SMG < Pistol / Shotgun)LMGs mostly got their ADS firing speed buffed since that was previously very slow even with Infantry IVSnipers got a smaller buff than other weapon classes since it isn't beneficial to move too fastPistols & Shotguns already equaled non-ads speed with Infantry IV so they were not adjusted

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