Back to Karkand και update για το Battlefield 3

Μεγάλη μέρα η σημερινή για τους παίκτες του Battlefield 3. Το Back to Karkand expansion καταφθάνει στο PS3 και φέρνει τέσσερις θρυλικούς χάρτες του Battlefield 2 – Wake Island, Sharqi Peninsula, Gulf of Oman, Strike at Karkand

– με αυξημένο βαθμό καταστροφής, συν τρία νέα οχήματα, 10 νέα όπλα και νέο σύστημα προόδου με Assignments. To Back to Karkand είναι δωρεάν για όσους είχαν προπαραγγείλει τη Limited Edition του Battlefield 3 και κοστίζει 1200 Points/~15€ για όλους τους υπόλοιπους. Παρόλο που οι κάτοχοι του Battlefield 3 στο PC θα μπορούν να απολαύσουν το expansion από την επόμενη εβδομάδα (όπως και οι κάτοχοι 360), «αποζημιώνονται» σήμερα με ένα ακόμα βαρβάτο patch, το οποίο φέρνει πολλές και διάφορες βελτιώσεις. Δείτε τις αναλυτικά παρακάτω και στη συνέχεια απολαύστε το νέο trailer που παρουσιάζει το Wake Island!

Bugfixes:Fixed a problem with spawn timer now showing blue border on startup and lost spawn pointFixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loadedFixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settingsFixed stat references on several dogtagsFixed for surveillance ribbon not counting TUGSFixed a missing combat area lines on the minimap for Grand Bazaar conquest smallMoved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling treeFixed a problem where placing C4 with the russians soldier was playing US faction VOFixed a problem where TV guided missiles could be shot into its own helicopter and destroy itFixed a problem when attempting to fire lock on weapons without a targetTweaked the chat, it should now be a bit easier to readFixed several vehicles that did not properly shoot rockets and guns towards their predictive sightsFixed the G17 Supressed Laser not working properlyAdded alternate HUD colors to help colorblindsAdded a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.Increased the Spawn protection radius on TDMFixed a problem with smoke on land vehicles, Missiles should now miss more oftenFixed a problem where users could end up with IRNV scope in any vehicleFixed a problem where player dies if vaulting over a ledge and into water while sprintingFixed several crashes and increased general stabilityFixed a problem where the user was unable to revive two players that have the bodies one over the otherFixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.Fixed a problem with the Kill camera acting up when suiciding from parachuteFixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on
Keywords
Τυχαία Θέματα